Call of Duty: Infinite Warfare Patch – Version 1.07

Infinity Ward has released a new patch in the last few days for Call of Duty: Infinite Warfare on all platforms. Version 1.07 includes numerous tweaks and fixes across multiple game modes. Check below to see what bugs and etc have been fixed:

General Fixes
• Fix for Cryo Mines not functioning properly
• Fix for some Killstreaks not damaging enemy players
• Slight increase in Black Hole radius
• Added the map Grounded back into rotation
• Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in
• Players receive assists if the enemy the Seeker Grenade is tracking is killed
• Increases to Micro Turret health, ammunition, and fire rate
• Infected: If a player waits to spawn in to avoid being the first Infected, they’ll be forced to Infected
• Infected: Fixed an issue where the first Infected wasn’t getting the proper score or XP for the first kill
• Infected: Kills/Deaths are no longer stored after a match so KD is not affected
• Infected: Boost jump recharge is now slower
• Gun Game: Increased the throw distance for the Bio Spike
• Gun Game: Kills/Deaths are no longer stored after a match so KD is not affected
• Fixed an issue where the player couldn’t capture the next Hardpoint if they are in a Scorestreak
• Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state
• Howitzer headshots were not counting towards camo unlocks. This has been fixed
• Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn • Killcams now show Traits, Tacticals, and Lethals
• Reduced recoil of the R3K when zoomed in using the VMC
• Slight increase to Quick Draw speed with snipers
• OSA Launcher: Updated inner and outer damage, and damage radius to reduce lethality in Tactical TDM
• Howitzer: slight adjustment to increase lethal radius and overall radius. Increase projectile speed and reduced projectile up velocity to help with targeting
• Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 showing as an attachment in the weapon name
• SMGs: Increased hip aim assist range to 800 inches. Increased ADS aim assist range to 1400 inches
• FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inches
• MacTav-45: Increased ADS aim assist range to 1500 inches
• Shotguns: Increased hip and ADS aim assist ranges to 600 inches matching the max damage range
• Fix for an exploit where using the Killstreak map could be used every round as a free UAV
• Fix for the “A” bombsite on Retaliation that would cause a player to unintentionally move when next to the bombsite
• Fix for the “Out of Bounds” that would trigger when near the theater and bowling alley on Throwback
• Updated the start spawn for Precinct Hardpoint and Uplink
• 15 spots on Rooftop near Drop Pods and Construction have been fixed in Precinct
• Scorch “B” bombsite moved to the back of the drill (from attacker side)
• Fix for the Mad Hax taunt in the Winners Circle
• Allow players to change classes up with 5 seconds after prematch is completed
• Fix for the Diamond, Solar, Slime, and Black Sky camos glowing when using the Type-2 akimbo in the left hand
• Fix for various camos not applying correctly to the Epic Karma-45
• Audio adjustments for louder impact sounds when being shot
• Fix for an issue in MP split screen where one of the two players will load into the match without their Perks being shown
• Fix for friendly players not appearing on the minimap when manually controlling the R-C8
• Added a popup for the daily login bonus if you’re signed in while the bonus is given and also adding a sound when the daily login Message of the Day is displayed
• Private/custom matches are now “invite only”
• Fixed an issue where disabling the Team Assignment option would still require the player to select a team in a custom game
• Fixed an issue where rewards for ranking up a Mission Team in MP were appearing as a blank card in the After Action Report
• When being killed by a De-Atomizer strike, players would see a blank icon in the killcam where they should see the last weapon they were killed by. This has been fixed.
• Fixed an issue where a user would complete a challenge in the Victories Challenge section, but the XP for the challenge wouldn’t be shown in the XP Earned in the After Action Report
• Fixed a bug where the High Score challenge wasn’t working properly
• Allow for the loadout menu to scroll to the top when reaching the bottom of the menu
• Adding popup when trying to equip a streak when all streaks are already full
• Fixed a bug where the Steel Dragon would penetrate a player using Bull Charge
• When using the Scarab, friendly names were not appearing. This has been fixed
• Fixed for a bug where the player in first place would appear cloaked in the Winners Circle
• Fixed a bug where in MP splitscreen, the health bar of the second player wouldn’t decrease during a killcam. This has been resolved
• Fixed an issue where the stats of your last match were always followed by a 0 in the Performance tab. This has been fixed to remove the 0.
• Audio adjustment for audio playing late during a cutscene during the Dark Quarry mission in SP
• Various map exploit fixes
• Adjustments to some bomb pickup locations so players don’t have to circle back
• Fix for the Type-2 Butcher akimbo shotgun mode where the energy projectiles were reflecting
• Fixed the collision with the clock face and bowling entrance corners for the Uplink drone on Throwback

CWL/CODCASTER
• Fix for an error when attempting to change team colors, name, and icon
• Removed Payload delay at the start of a round
• Active Camo duration has been reduced from 10s to 5s
• Reactive Armor duration has been reduced from 9s to 6s
• Bull Charge duration has been reduced from 6.5s to 5s
• Reactive Armor value slightly lowered
• Rewind: Only Rewinds a portion of the player’s health. Still rewinds full ammo
• Overdrive: No longer restores player health on activation
• Holding the Uplink drone or planting/defusing in CWL rulesets no longer drain your Payload faster as the base duration times have been adjusted
• Removed Killstreak spawn protection
• Moved objective status to top of the screen
• Fixed an issue where killstreak iconography would overlap with UI
• Size adjustments to minimap
• Added the ability for the caster to back out of a CWL draft in-progress
• Added the boost meter to the in-game HUD when casting
• Increased character limit for Team Identity to 12
• Allow for the host to not be set as a caster

Zombies In Spaceland
• Various bug fixes
• Select Epic weapons that weren’t working properly in Pack-A-Punch have been fixed

PC
• Fix for players being able to receive text communications from another player that has been blocked
• Fix for keyboard navigation being inverted while scrolling through the player list in public lobbies
• Various adjustments for mouse sensitivity
• Fixed a bug where a player would be unable to edit a primary and secondary weapon by using the mouse to click in Create a Class
• Various security and anticheat updates
• Fixed for a player not being able to dodge backwards using Rushdown while using a keyboard and mouse with default bindings

Xbox One/S
• Performance improvements while in splitscreen

Source: TrueAchievements

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