Spartan I Project
  • May 24, 2019, 10:58:51 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search



Welcome to SIP!

Thank you for visiting The Spartan I Project! We want to welcome you to our group and invite you to join our friendly community.

You will need to register before participating on our community forum. This process is free, simple, and only requires a minimal amount of information. Once you do, you will be able to:

  • Post in discussion threads and create new topics
  • Request help from our experienced achievement teams
  • Play games with other community members and make new friends
  • And more!
To learn more about what SIP is about and what we have to offer, click here. To register an account and post on our forums, click here.

Pages: [1]

Author Topic: Halo 5 - Monitor's Bounty Update Preview  (Read 4670 times)

Stig Assassin

  • Commander
  • *****
  • Offline Offline
  • Do you even drift?
    • Stig Assassin
    • Stig Assassin
    • Profile
  • Awards: 25
    • The Quest For 52
Halo 5 - Monitor's Bounty Update Preview
« on: December 06, 2016, 06:31:49 PM »

The tenth update for Halo 5: Guardians will be rolling out on December 8th, called Monitor’s Bounty. Below is only part of what will be available because there is apparently so much content they couldn’t put it in one post.

The final grouping of items haven’t been explained how to earn just yet. We’ll know more soon, but for now you can go through the others to see what you’ll be able to get in just a few days.

A new major feature is coming to the game which adds the ability to search for and join in-progress custom game sessions, kind of like a server list. If your game is not set to private it will appear in the menu allowing anyone to join. Specific maps and modes can also be searched for to see if they’re available to join. Going along with this is an update to the Windows 10 version of the Forge app. The Forge app will be getting access to this custom game browser allowing for easier access to games than before. While matchmaking is still not going to be added, this is the best alternative for players to find others to play with.

Another big feature, depending on how you play, is the new Observer mode. With this feature players can join a match and watch everything going on in-real-time along with detailed stats and player perspectives. If you’ve been following the Halo World Championships this year then you likely spotted a version of this. It has now been updated and opened to the general public for their own shout casting opportunities. Or, you can just watch your friends and troll them extra hard for mistakes. The image at the top of this post is a look at how Observer mode will appear.

A new REQ pack feature is also being introduced allowing you to gift them to other players. Before we go too far, this is restricted to anyone that is Spartan rank 5 or above and only applies to Gold Packs purchased with real currency, not in-game credits. However, to show everyone how this works all players that download the update will get a free pack that can only be gifted to another player. All you have to do to send one is open the Gold Pack purchasing options and select “Gift for $2.99” then fill out the rest of the details for who will receive it. You’ll get a confirmation, and they will get an automated message, or a personalized one depending on what you choose. For a visual way of how to do it you can watch this video.

And the final addition in this update, that we know of right now, is the Voices of War Premium REQ Pack. This is the only part of the update that will not be a free addition. This pack contains dialogue from Spartan Buck, 031 Exuberant Witness, and Yabda the Merciless which will replace the current announcer. You can select one of these characters, or the original announcer, at any time to comment on your Arena and Warzone moments. The Voices of War pack will cost $9.99 and be available when the update goes live. To get a sample of each of their voices, or see anything else listed above, you can view the official announcement from 343.

Read the full story


Stig Assassin

  • Commander
  • *****
  • Offline Offline
  • Do you even drift?
    • Stig Assassin
    • Stig Assassin
    • Profile
  • Awards: 25
    • The Quest For 52
Re: Halo 5 - Monitor's Bounty Update Preview
« Reply #1 on: December 06, 2016, 06:33:40 PM »

Here are the patch notes for the tenth, and largest, update so far. There are hundreds of new forge items, all of which are listed, that you can see by clicking the spoiler tag found lower on the list. Far too much information is available to try and summarize so go through and find what you're interested in, or read up on even more information from the official post.

New / Updated Features:

    "Observer Mode" is now available to everyone
    Players can now browse and join Custom Games in progress
    Players can now gift REQ Packs to friends on Xbox Live
    New Character: Beam Goblin
        Grunts have retrofitted the most deadly Covenant weaponry onto a new variant of their Grunt Goblin  mech chassis, with a Scarab Beam replacing the needler, Wraith mortar rounds for grenades and homing plasma balls replacing the needle barrage

 Tweaks and Changes:

    Improved melee strike registration reliability ("ghost melee")
    Fixed an issue with controller input delay ("heavy reticle")
    Fixed an issue where some weapons could be fired more quickly than intended
    Fixed an issue blocking players from viewing more than 12 bookmarks
    Fixed some damage transfer issues with the Scorpion treads
    Fixed an issue where enemies off screen would sometimes have their tag prioritized over enemies on screen
    Fixed an issue with the H2 Beam Rifle sniper glint
    Fixed an issue where AOE damage was not being applied to players boarding heavy vehicles
    Lowered the AOE damage of the Hannibal Scorpion
    Updated Wasp audio for near-destroyed state
    Changed the physics impulse associated with the Gravity Hammer
    Fixed an issue with the Scattershot damage when hitting enemies in specific situations
    Fixed a bug causing variable player and player vehicle health on Sanctum
    Mantis Boss:
        Changed shields to recharge much more slowly
    Grunt Goblin:
        Improved readability of damage states, crossing damage thresholds and general damage feedback
        Improved death sequence
        Reduced maximum range on needle barrage attack
        Improved visual variation between Grunt Goblin variants (including the new Beam Goblins)
        Increased combat vocalization options, making for much more varied voiceover
    Warden Eternal:
        Significantly reduced black hole attack maximum range (makes it more possible to outrun/dodge it)
        Fixed a bug allowing a headshot shooting through the Knight carapace from the back
        Fixed a bug that would allow the back armor to remain after destroying both weak spots
        Reduced shielded Grunt variant’s shield strength
        Fixed several bugs where an enemy could board a player vehicle, eject the player then break while trying to drive it around
    Server-side improvements made to matchmaking


New / Updated Features:

    Announcers can now be customized in Warzone, Firefight, and Arena
    New Weapon Skins
    New Stances and Assassinations
    New scope: Morph Scope
    New Weapons: Safeguard Sentinel Beam, Grenade Launcher, Pro Pipe
    New Vehicles: Anti-Air Wraith, Oni Wasp, Hannibal Wasp


New/Updated Features:

    Minigames added to Game Variants
    Super Fiesta updated with latest REQ weapons

Tweaks and Changes:

    Removed small invisible cubes from Mercy


Tweaks and Changes:

    Adjusted all Warzone enemy health for desired durability in Heroic and Legendary Warzone Firefight
    Changed the difficulty to AI from Legendary down to Heroic
    Made Navpoints on Friendly Players visible at all times
    Made improvements to spawning
    If a base is in process of being captured, the defending team can never spawn in that base, instead they are spawned near it. This allows for larger bases to more easily change sides.
    Went through spawns connected to all bases on all maps and adjusted to make spawning at bases a better experience.
    Removed all Legendary Grunt Mechs. Too strong for Warzone.
    Fixed various String and Audio Response Bugs
    Fixed bug where Watchers on Sanctum would sometimes fly out of environment.
    Removed some tougher minions from Mythic bosses
    Fixed a Phantom that dropped some minions to their death.
    Apex 7
        Tank Master Rok has returned to the battlefield.
        New Soldier boss added.

        Removed Hydra from Soldier Minion behind Garages
        Removed bosses from Monument, but they are still close by.
        Nerfed Mantis bosses
        Switched Grunt Jockey and Warden


New/Updated Features:

    New Firefight Map added - Prospect
    New Firefight Map added - Temple
    Added Heroic Version of Warzone Firefight
    Added Mythic Version of Warzone Firefight
    Added support for Mythic Warzone Firefight Game Variant and Weekend Hopper

Tweaks and Changes:

    Renamed Warzone Firefight Hopper to Legendary Warzone Firefight
    Increased vitality of Protect Core objects in round 3 on Urban
    Adjusted Warden spawn locations in round 5 objective on March on Stormbreak
    Adjusted Warden spawn locations in round 5 objective on Urban
    Adjusted various enemy compositions for objectives across all maps
    Mitigated issue where boss would escape the Mantis during boss encounter on Skirmish at Darkstar


New/Updated Features:

New Forge Canvases

    Barrens - The most commonly requested Forge canvas has arrived! A large, open, pretty much flat desert canvas for building on that includes three different lighting themes.
    Depths - Another open/flat canvas… under water! No longer break out of Fathom to build your underwater Spartan fantasies; build them in Depths! Apparently Spartans aren't allergic to the water in depths for some reason.

Massive Scripting Update!

    "Action Target" - This powerful new system lets actions modify up to 64 other objects at once!!! (whaaaaat, super powerful)
        Actions can be performed on other objects and even players
        Lots of different filters to action on exactly the object you want; team, spawn order, object variable, boundary contents, and more
        Even select one or more nearest, furthest, or random objects in the list
        Action Targets are available in most original and new script actions
        Defaults to "THIS" object for backwards compatibility with existing actions
    Multiple Actions - Scripts can now have 4 actions per condition
    Script Options - For each script there are options that change their behavior
        Condition Interrupt - If the Condition re-evaluates as True while the scripts actions are running it interrupt them and restart the sequence
        Round Interrupt - Changes if the round end interrupts/cancels the script sequence
        Always Runs - Allows you to enable/disable a script if the object is despawned
    Script Disabling - Ability to disable scripting at 3 different levels.
        Map Level - Disable scripts for the entire map
        Object Level - Disable scripts on an individual object
        Script Level - Disable an individual script on an object
    Enhanced Scripts - Enhancements to previously existing script actions
            Force: On/Off - On makes the object spawn even if someone/thing is occupying its current position
        Position/Rotation: Reset
            Position: On/Off - Turn on/off the position of the OBJECT(s) being reset
        Animation: Play
            Position: 0.0 - 1.0 - Some animated objects (such as Forge variants of the Pistons) can now be told to animate to
        Move: Offset
            TARGETS - Set a different target for the object to move off of, lets you move one object to another
    New Conditions
        Number: Check - Like the Power Channels but numbers. Tests Global (26 channels), Team (26 channels per team), Players (26 channels per player), and Object (1 per Object)
        Score: Check - Trigger events off of score changes
        Round: Time - Trigger events at specific times in the round
        Boundary: Check - (Finally!) Check when players or objects enter, exit, or remain inside of the boundary on an object

    New Actions - Tools for manipulating objects, scoring, and more.
        Number: Change - Partners with the Number: Check condition. Allows for the modification (set, increment, decrement, multiply, divide, remainder) of Global, Team, Player, and Object number variables. Even randomize them easily.
        Trait: Apply - Applies one of the traits specified in the Minigame custom game options to any player
        Traits: Clear - Clears all traits from specified players
        Wait - With multiple actions sometimes you want to wait before you trigger the next action or use this to build really specific custom timers
        Score: Change - Modify the score of players and/or teams. Also can be used as a helpful debug tool sometimes in Forge to know the value of a Number variable
        Round: End - Ends the round. Yep, that's about it.
        Screen Effects: Set - Set the screen Filter and/or FX for players. Option to switch back to the level default or ignore changing one of the FX. Use this to turn off FX when going inside of buildings or just change them for effect.
        Switch: Interactive - Enable/disable the interactivity of a switch
        Sound: Play - Plays a sound for all or specific Player
        Physics: Set - Change the physics of objects!
        Nav Marker: Change - Add or remove Nav Markers on for specific players on specific objects. Options to change the noun/verb text, color, and display distance.
        Spawn Order: Change - Change the spawn order on an object or player. Changing on players will make them only use spawn points with the same spawn order. For objects you can use this as another piece of filtering criteria in scripts.
        Label: Change - Add or remove labels on objects/players at run time. Another great tool for identifying/filtering things at runtime based on gameplay events.

    New Screen Filters - Useful filters for enhancing the visual theme of your levels
        Heat Distortion, Under Water, and Infected Flood

    New Screen FX - New screen effect
        Bubbles - who doesn't need bubbles!

    File Recovery - The Recovery feature from Halo 5 Forge PC has been brought into the Xbox One
        Creates an auto-save of your map when disconnected from the server (crashed or exited quickly otherwise).
        When starting a Forge session you will be presented with an option to work on the version they saved previously or pickup with the auto-saved server version.

    Machinima Mode - Enabled Machinima Mode when in Forge. Great for taking screenshots of your level or prefabs without having to use a camera or go into theater mode.
    New Material Overlays
        Shellac - Make your object look like it's covered in thick plastic resin
        Emissive - Make your objects glow in the dark (w/ adjustable brightness)
        Blend Control - Change settings to control how light or heavy the grime and/or frost looks on an object

    {RESET MAP STATE} Map Option - Restores objects states, clears, variables, etc.
    Custom Games - Some enhancements to the custom game settings
        Spawn in Vehicle - Custom game settings now include the option to spawn into vehicles
        All Weapons in Loadouts - All the weapons in Forge can no
        Max Players - Set the max players for your lobby
        Allow Observers - Allow/disallow people to watch your session
        Privacy - Make your session private or public for others to join
        Minigame - A simple mode for building your own custom game modes in.
            Four trait slot options can be setup and triggered with the Forge scripting
            Options to enable/disable objects minigame:object labeled objects in Forge
            NOTE: In this mode when playing a Team based game, player scores do not contribute to the team score. This is intentional to allow for a wider variety of custom gameplay experiences. Through scripting it is possible to convert player score into team score though.
« Last Edit: December 08, 2016, 04:38:02 PM by Stig Assassin »

Stig Assassin

  • Commander
  • *****
  • Offline Offline
  • Do you even drift?
    • Stig Assassin
    • Stig Assassin
    • Profile
  • Awards: 25
    • The Quest For 52
Re: Halo 5 - Monitor's Bounty Update Preview
« Reply #2 on: December 08, 2016, 04:37:51 PM »

Patch notes part 2

Tweaks and Changes:

    Van prop got more baller and supports 3 colors!
    Disabled tertiary from fo_accent_heavy_support_12x21x9_a.crate since it's not supposed to have it
    Lighting on the "Beacon" light fixture was pointing to the side, not down. Fixed
    Added change colors to some of the objects that are hidden at play time to help with level organization
        Invisible Grav Lift, Teleporters, Sounds, light, and wall/block/projectile invisible blockers
    Things like sounds, fx, decals, blockers, etc. can now be set to normal physics so that they work with vehicle welding (amongst other fun uses)
    Fixed script timer issue
    Fixed to translate actions in certain physics modes
    Fix/improvements to boundaries on objects
    Fixed a problem where objects would be deleted from the map if they didn’t have respawn settings
    Team blockers now work vs. infected!
    A number of reset action fixes
    Improvements to placement code, should prevent trying to place objects in the air
    Added option to force spawn to prevent objects not spawning when things are nearby
    Reworked the reset action to be more clear with resetting velocity or not
    Made sound emitter 50% smaller to make it easier to hide for welding to vehicles, etc.
    Changed materials on Script Brains to make them a little easier to see their colors
    Breakout pillars had secondary color enabled on them for color change
    Removed FX from invisible 2 way teleporter which was eating budget
    Many of the script properties have more steps of precision allowing for better tuning
    Added more reference colors; User 4-9 and Objective: Primary & Secondary
    Added new label types:
        User labels for helping you mark and manipulate objects through script
        Minigame: include/exclude to allow/deny objects for mini-game mode
        Five minigame: object labels
        Forge: Include lets the object only be available in Forge; great for debug terminals and tools you only want when Forging

Known Issues:

Note: These are some of the known issues we ran into while finishing this update. For now work around these issues and we will look to fix them in a future patch.

    Using Number: Check script condition to compare Team vs Team numbers will always pass the condition test
        Example: (Team Red Alpha = -1 equal Team Blue Golf = 1) will still pass. :(
    Saving a prefab out within Forge will make the map save functionality stop working. Either save beforehand or you can use Save As on the map to save it out instead
    Something in minigame scripting is causing players to switch to the FOTUS armor which often in turn causes a brief hitch while it loads in
    Nav Markers sometimes/randomly will pick up additional nav markers from the map and put them in their center
    Destroying objects in a group (scripted or destructible) will make the object unelectable; we looked into fixing this a lot but with the way groups were architected it's not feasible to make a permanent fix for this in H5 timeframe
        As a stop gap we will now remove these "orphaned" objects when you save your map
        Our suggestion, albeit not a perfect work around, is to save before destroying/despawning objects in your groups before testing them and after reloading
        We're looking at possibly something else to "help" but it will be another Band-Aid at best for H5

New Assets:

(click to show/hide)


New / Updated Features:

    Players can now browse and join Custom Games in progress
    Added a 5k resolution option (5120 x 2880)
    Added a Fullscreen toggle in the Settings Menu
    Added the ability to render at resolutions higher than the native display resolution (for super-sampling)
    Added a new list of selectable Gamertags to the Pause Menu
    Added a new Minigame Game Variant
    Created a playable version of the Tutorial Map (Test Site V)

Tweaks and Changes:

    Stability improvements
        Fixed the leading causes of game instability, as well as improved stability for some specific PC build configurations.
    Improved Graphics performance/features/fixes
        An NVIDIA-card-specific issue with water effects has been fixed, along with an AMD lighting fix, shadow effects fix, and improved performance with Razer CORE exterior GPU usage
    Mouse control improvements
        Some issues which negatively impacted the mouse sensitivity/aiming have been fixed
    Globalization/Localization improvements
        Some text strings which were hard-coded now update properly with different language settings
    Fixed an issue blocking players from viewing more than 12 bookmarks
    Fixed an issue where Game Mode settings would not persist when creating copies


Please see "Monitor's Bounty" Content Update Notes above for the complete list of new Forge additions, improvements and known issues.

« Last Edit: December 08, 2016, 05:44:44 PM by Stig Assassin »

Stig Assassin

  • Commander
  • *****
  • Offline Offline
  • Do you even drift?
    • Stig Assassin
    • Stig Assassin
    • Profile
  • Awards: 25
    • The Quest For 52
Re: Halo 5 - Monitor's Bounty Update Preview
« Reply #3 on: January 27, 2017, 04:50:25 PM »


The classic helmets that were promised in this update have now been dated to release on February 9th. They are listed in the picture of the first post so look there to see what will be available.

Also, a new playlist called "Warlords" is starting today and runs through the weekend. I'm having trouble finding details, but it seems to be a regular Warzone mode with larger fireteam limits.


  • Captain
  • ****
  • Offline Offline
  • Frog blast the vent core!
    • MathGuy42
  • Awards: 7
Re: Halo 5 - Monitor's Bounty Update Preview
« Reply #4 on: January 28, 2017, 09:29:05 AM »

Yes, I understand it, Warlords is Warzone with 12 person team required. You must go in with a team of 12. Details in this Community Update (that seemingly wasn't filed correctly under Community Update... I had to choose All under News).

There were also some REQ energy / rarity reductions. I was happy about the AA Wraith becoming Rare since I'm still working on Silver packs (almost done). Immediately got the cert from the Daily Login Pack! I exclusively play WZFF and the AA Wraith should be useful there. And now I can miss my Spartan Laser shots for less energy.  ;D
Vehicles reduced energy cost:

    Oni Gungoose to 3 from 4
    Anti-Air Wraith stays the same REQ energy level but is more common in packs (modified to be Rare).
    Banshee and Mantis to 5 from 6. (Note: should look at Mantis rarity, currently Ultra Rare)

Weapons reduced energy cost:

    River of Light to 5 from 6.
    Base Spartan Laser to 4 from 5.
    All Turrets down by 1 EXCEPT Jorge's Chaingun and except level 2 turrets (no turrets become level 1).


  • Private
  • *
  • Offline Offline
Re: Halo 5 - Monitor's Bounty Update Preview
« Reply #5 on: June 05, 2018, 06:41:02 AM »

I like it very much.
Pages: [1]

Page created in 0.195 seconds with 23 queries.