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Author Topic: Gears of War 4's April Update  (Read 393 times)

MrSerrano1105

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Gears of War 4's April Update
« on: April 05, 2017, 01:13:28 PM »



It’s April and that means two new maps for Gears of War 4. The maps went live yesterday (April 4) for owners of the season pass via the developer’s playlist. As usual, there is also an accompanying update, this one bringing changes to weapons and gameplay balance. If you’re looking for events, there will be an Easter event starting on April 14th with Horde and Versus events going live on April 21st and 28th. For players who own the Season Pass, that means you’ll see the maps in the Developer’s playlist and you’ll get Double XP and a 20% credit boost. Also, this is very important for players who don’t know this: if the host of the party owns the season pass, they can bring all of their friends into the developer’s playlist to play on the new maps and earn the increased rewards. The maps will go live for everyone in public matchmaking starting April 11th.

The first new map is an altered version of Hotel, a Gears of War 3 favorite.



Hotel
Hotel is now set on a misty cliff-side, with a long-abandoned reclaimed beauty look that feels right at home in Gears 4. Combat still has a distinct feel between the inside and outside environments, with the longer-range street fight clearly separated from the frantic cover-to-cover battle on the interior. New weapon swaps like the EMBAR now appear on the map, freshening up the familiarity of Hotel and having you learn an old favorite all over again!

Then there’s The Slab, another Gears of War 3 map. This one was not a launch map like Hotel and was instead brought to the game though the “Fenix Rising” DLC. Now players will be able to revisit it in Gears of War 4.



The Slab
For Gears 4, we’ve honored the originals look while cranking up the detail, including a windflare coming dangerously close to the prison. The Slab has a unique two-lane opening separated by an interior courtyard, encouraging plenty of Gnasher and ranged combat despite the smaller size of the map.

Besides the maps more changes arrived in the form of weapon and gameplay tuning. The Coalition says these changes are based on feedback they’ve received since Gears’ October launch. The following changes are being applied to the Core and Casual playlists:

Gameplay Changes
• Weapon respawn time increased to 60 seconds (was 30s)
• Vault stun time increased by 15%
• Yank stun time increased by 25%

Gnasher Changes
• Close range damage falls off 25% faster
• Active reload effect time decreased to 5 seconds (was 8s)
• Active reload cooldown time increased to 11 second (was 8s)

Lancer Changes
• Lancer damage increased by 5%
• Headshot damage decreased by 10%
• Magazine size decreased to 40 (was 50)
• Total ammo capacity reduced to 400 (was 500)

Hammerburst Changes
• Damage increased by 8%
• Headshot damage increased by 3%
• Stopping power increased per bullet by 33%
• Close range stopping power modifier decreased by 60%
• Medium range stopping power modifier increased by 7%
• Long range stopping power modifier increased by 400%
• Weapon recoil per shot decreased by 25%
• Magazine size increased to 27 from 21

Buzzkill changes
• Magazine increased to 15 (was 10)

Retro Lancer changes
• Damage decreased by 5%

COMPETITIVE PLAYLIST

There are also changes to the Competitive playlist:

Ryan Cleven: Competitive Tuning is all about top-level play and, most importantly, enabling teamwork to shine while maintaining a high bar for individual skill.

These settings bring our weapons more in-line with that philosophy, by taking into account online and Pro player feedback to create the best team centric tuning set possible. We also had to address the role of the secondary weapons placed on the map. Some of them were being too dominant while others were rarely used.

Gameplay Changes
• Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected:

• Enforcer

• Hammerburst

• Markza Mk1

• Boltok

• Retro Lancer

• Overkill

• Vault stun time increased by 15%

• Yank stun time increased by 25%

Ryan Cleven: In Competitive, the secondary weapons have a strong role to play in the meta of the game – especially in consideration of the gap in power these weapons have over the Lancer and Gnasher. The quicker respawn time meant that these weapons were up too often which were prevented teams from being able to form meaningful strategies or counters, which is now addressed with the new respawn time.

Gnasher Changes
• Short range damage reduced by 3%

• Medium range damage multiplier increased to 15% (was 12.5%)

• Long range damage multiplier increased to 7.5% (was 5%)

• Active reload effect time decreased 5 seconds (was 8s)

• Active reload cooldown time increased to 11 second ( was 8s)

Ryan Cleven: We heard the feedback from our Competitive players that the damage over distance for the Gnasher dropped too steeply. This resulted in the Gnasher giving us the Gnasher-dance battles we wanted, but was sometimes difficult to predict or felt inconsistent with the damage drop off at range. These changes focus on addressing that while also reducing short range damage slightly to compensate for the Gnasher Barrel change, bringing Competitive Gnasher’s close range damage near to where it was pre-March Update.

As with Core, we’ve also updated Gnasher actives to be a weighter more purposeful decision than before by increasing the cooldown time and decreasing the effect time.

Lancer Changes
• Magazine size decreased to 40 (was 50)

• Total ammo capacity reduced to 400 (was 500)

Hammerburst Changes
• Headshot damage increased by 3%

• Stopping power increased per bullet by 33%

• Point-blank Range stopping power modifier decreased by 60%

• Medium Range stopping power modifier increased by 7%

• Long range stopping power modifier increased by 400%

• Magazine size increased to 27 (was 21)

Boltok Changes
• Active Reload rate of fire bonus decreased to 125% (was 200%)

Retro Lancer Changes
• Damage decreased by 9%

Markza Changes
• Headshots no longer kill DBNO targets in execution rules



EASTER EVENT

The Easter festivities, which start on April 14th, include “an Easter-themed game mode that brings back the oversized Bunny Heads from previous games into a new variation of Guardian.” Players will also be able to unlock chocolate Easter Egg-themed weapon skins. Also later this month, the Kantus Locust character will be available in Gear Packs and so will a COG character who remains a mystery as of now.



If you’re enjoying the Versus and Horde events like the One Shot, One Kill Versus event and the Heads Down Horde event. Well, you can expect more events like those this month. The Coalition is promising a new Horde event on April 21st and a new Versus event on April 28th.

If you enjoy the new maps and events make sure you mark your calendars for these important dates:

• April 11th for Hotel and The Slab to make their way to public play
• April 14th for the start of the Easter event
• April 21st for a new Versus event
• April 28th for a new Horde event.

The two new maps are already live in the developer playlist and the weapons tuning and gameplay update is already available.

Source: The Coalition



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« Last Edit: April 05, 2017, 01:15:45 PM by MrSerrano1105 »
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MrSerrano1105

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Re: Gears of War 4's April Update
« Reply #1 on: April 13, 2017, 05:12:51 PM »

APRIL GEAR PACK - RAAM EMERGENCE


If you're a big fan of General Raam you'll want to know that The RAAM Emergence Pack contains the infamous General RAAM in all his imposing glory to add to your collection. This Pack also contains Kantus and Savage Kantus, RAAM Weapon Skins, Corpser Weapon Skins and more to collect! Each Pack also contains a small chance to find Bernie Mataki early.

Find this Gear Pack in-game now for 2000 Credits / $4.99 USD until Monday!

Introducing Mega Packs
Mega Packs are new monetary Gear Pack option we're introducing for players beginning today with the RAAM Emergence Mega Pack! Mega Packs are a new way of delivering more Cards for players looking to acquire multiple Gear Packs at once - rather than two Gear Packs containing 5 Cards, you can now choose to pick up one Gear Pack with 10 Cards (plus a bonus Card).

By having a bigger 10 Card Pool, this also means Mega Packs have a variety of other benefits including:

A guaranteed Character from the Pack Collection (in this case, the RAAM Emergence Collection)
• A chance of finding up to three Characters from the collection in one Mega Pack
• Less chance for duplicate weapons or characters compared to opening two individual Gear Packs
• A bonus RAAM Emergence Weapon Skin card or early access to Bernie Mataki on top of the 10 Cards you find in the Mega Pack

If this sounds like the Pack for you, the RAAM Emergence Mega Pack can be found in-game now for $9.99 USD or $24.99 USD for a bundle of three.



Pack Contents

Characters

• General RAAM
• Savage Kantus
• Kantus

Weapon Skin Sets

• RAAM
• Corpser

Emblems

• RAAM
• Savage Kantus

Bonus: Chance To Find Craftable Character Early!

V-Day Bernie



In both the Standard and Mega Gear Packs, you'll also have a chance at finding V-Day Bernie early! Every Pack you open has a small chance of finding her. Don't forget: If you aren't lucky enough to find Bernie early, you can add her to your collection later this month via Scrap.

Note: V-Day Bernie cannot be Scrapped until her release as a Craft Only character later this month.

Source: The Coalition
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