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Author Topic: Hawksaw Conundrum/weapon discussions  (Read 1075 times)

Selenium SE

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Re: Hawksaw Conundrum
« Reply #15 on: November 08, 2016, 01:12:54 PM »

What constitutes a "god-roll" for a pulse rifle?
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oviate1

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Re: Hawksaw Conundrum
« Reply #16 on: November 08, 2016, 02:31:53 PM »

What constitutes a "god-roll" for a pulse rifle?
Or ANY weapon for that matter. I've been trying to figure that out for a while now. Constant references, but not a lot of explanation.
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R MK XXV

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Re: Hawksaw Conundrum
« Reply #17 on: November 08, 2016, 05:43:54 PM »

Well, if you go to Youtube, everyone has a God-roller ___________ (Insert any weapon name here)  There are a lot of God-rolled weapon video's out there, and most of them are average at best. 

Planet Destiny did some pretty good video's on weapons and perks that work well with them a while ago.





 
« Last Edit: November 08, 2016, 05:56:42 PM by R MK XXV »
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R MK XXV

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Re: Hawksaw Conundrum
« Reply #18 on: November 10, 2016, 12:20:04 PM »

I had a Hawksaw decrypt for me just recently and I wanted to get some opinions on it. 

The recent one's stats are:
Sights:
SLO-19 - SPO-26 - SRO-37
Perk Tree:
High Caliber Rounds - Appended MAgazine
Outlaw
Light weight - Rifled Barrel

Do you think that this would perform any better than my original drop?
Sights:
SLO-12 - SPO-28 - SRO-37
Perks tree:
High Caliber Rounds - Casket Mag
Headseeker
Snapshot - Rifled Barrel

Any insight would be appreciated. 
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oviate1

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Re: Hawksaw Conundrum
« Reply #19 on: November 10, 2016, 03:13:21 PM »

That's a tough call. Both with high cal rounds & rifled barrel. Personally I'd be drawn to the one with outlaw. The faster reload is more important to me. I've got Outlaw on my Grasp and that lightening reload has saved my ass countless times. But headseeker does give a bump in damage. They're pretty much 6 in one hand, half a dozen in the other.
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HellRazor1281

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Re: Hawksaw Conundrum/weapon discussions
« Reply #20 on: November 22, 2016, 10:54:14 AM »

Headseeker on a high ROF pulse like Hawksaw, Grasp or Clever Dragon doesn't affect the headshot damage enough to reduce the amount of shots/time to kill.

Ideally, you want Counterbalance, Perfect balance and either Outlaw, Rodeo or High Cal rounds in any of those pulse rifles.  Especially with High Cal rounds, You want to affect how well the enemy can shoot back.  I've gotten absolutely wrecked by Clever Dragons with high caliber rounds where I didn't land a single burst back in response bc my reticle was moving around the screen like Q-Bert on speed.
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oviate1

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Re: Hawksaw Conundrum/weapon discussions
« Reply #21 on: November 22, 2016, 05:03:59 PM »

Lol. I've got high cal and counterbalance on my Clever Dragon, along with small bore and braced frame which both add stability. I've luckily been on the giving end of some of those gunsfights, but I've been equally wrecked just as many times.
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HellRazor1281

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Re: Hawksaw Conundrum/weapon discussions
« Reply #22 on: January 24, 2017, 10:40:09 AM »

btw if any of you got my Q-Bert reference, congratulations, we're old!

Lol. I've got high cal and counterbalance on my Clever Dragon, along with small bore and braced frame which both add stability. I've luckily been on the giving end of some of those gunsfights, but I've been equally wrecked just as many times.

Nice Dragon you got there.  When it comes to mid to higher level PVP gunplay (basically IB and Trials) it really just comes down to whoever gets off the first shot.  Unless you're Shadestepping with your hunter in and out of firefights (something I need to practice) strafing is not nearly as effective in Destiny as it is in Halo (thanks for the mega magnetism Bungie).  As you get better you'll find more and more gunfights will turn in your favor as you develop consistency with your specific weapon.  Keep at it!
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oviate1

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Re: Hawksaw Conundrum/weapon discussions
« Reply #23 on: February 28, 2017, 03:36:33 PM »

It's that time again, but hand cannons this go around. I've been using them a bit lately and while I'm still getting comfortable I'm really liking them. Getting used to the recoil is one thing, but each one has a different recoil, so it's that much more challenging. I've got some doubles, so I'd like a little insight. Some of them have similar rolls, hence being curious on y'alls take. I'll bold the ones I've used a bit/lean towards, but I'd still like to hear what you think. So here goes....

Imago Loop #1:
Triple tap
Hand loaded/oiled frame/Hannibal
Mulligan

Imago Loop #2:
Surrounded
Hand loaded/high cal rounds/Hannibal
Life support
------------
Eyasluna #1:
Triple tap
Lightweight/small bore/high cal rounds
Grenadier

Eyasluna #2:
Triple tap
Extended mag/braced frame/high cal rounds
Mulligan 
------------
Lord High Fixer #1:
Hot swap
Lightweight/braced frame/high cal rounds
Life support

Lord High Fixer #2:
Danger close
Extended mag/feather mag/casket mag
3rd eye
------------
Ill Will #1:
Clown cartridge
Extended mag/reinforced barrel/rifled barrel
Reactive reload

Ill Will #2:
Clown cartridge
Hammer forged/explosive rounds/rifles barrel
Mulligan


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SlashingArbiter

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Re: Hawksaw Conundrum/weapon discussions
« Reply #24 on: February 28, 2017, 06:31:41 PM »

Those rolls seem below-average to me. I'm typically looking for Outlaw, Firefly, Hidden Hand, Third Eye, or Rangefinder as primary perks, and a range-boosting selectable perk (e.g. Hammer Forged, Reinforced/Rifled Barrel). Ill Will has such a slow reload that you'd probably save time by dying instead of reloading:

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wrcfan

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Re: Hawksaw Conundrum/weapon discussions
« Reply #25 on: February 28, 2017, 08:33:54 PM »

Ill Will has such a slow reload that you'd probably save time by dying instead of reloading:
I can't stop laughing at this comment
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zaffy2005

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Re: Hawksaw Conundrum/weapon discussions
« Reply #26 on: February 28, 2017, 09:42:34 PM »

Personally I look for Explosive Rounds and Mulligan on Hand Cannons. Mulligan can trigger even when dealing splash damage with ERs, so even if you're not that great a shot or your target is moving around a lot, you can keep the pressure on them while still potentially extending your magazine (which is crucial for hand cannons with their limited mags). Not a great strategy but it has saved my bacon a few times, especially in cramped/cluttered spaces. Anything that extends the range and/or reload speed is also a good bet. Lingering Song is my hand cannon of choice, at least stat wise (hard to argue with 94 Impact). Aesthetically I prefer the old Her Mercy/Merciless and that body style.
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wrcfan

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Re: Hawksaw Conundrum/weapon discussions
« Reply #27 on: February 28, 2017, 10:00:03 PM »

I got the Fatebringer roll on a FWC hand cannon so I'm happy.
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oviate1

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Re: Hawksaw Conundrum/weapon discussions
« Reply #28 on: February 28, 2017, 10:16:30 PM »

I got the Fatebringer roll on a FWC hand cannon so I'm happy.
Define "Fatebringer roll"

I've got 2 of the Wails. One has hammer forged, ranger finder & armor piercing rounds; the other has armor piercing round, range finder and outlaw. Probably need to dig that second one out. It's on my titan which I haven't touched in a while.
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SlashingArbiter

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Re: Hawksaw Conundrum/weapon discussions
« Reply #29 on: February 28, 2017, 11:45:37 PM »

The "Fatebringer roll" is Outlaw/Hammer Forged/Firefly. Some people prefer Rifled Barrel over Hammer Forged for the extra range.

Try both of the Wail rolls you have, they look pretty good, although AP rounds may have limited use in PvP.
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