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Author Topic: Halo 4 Forge Map - Garrison  (Read 682 times)


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    • Zandril S312
    • Zandril S312
Halo 4 Forge Map - Garrison
« on: May 28, 2013, 01:33:21 PM »

Map Name: Garrison
File Share Gamertag: Zandril S312
Canvas Map: Forge Island
Status: Completed

Ideal Player Count: 4-10
Best Gametypes: Infinity Slayer, Slayer, Extraction
Supported Gametypes: Infinity Slayer, Slayer, Extraction, KOTH, CTF, Oddball, Regicide, SWAT

Download link:


Garrison is an asymmetric 4v4 map.

It supports Slayer, Oddball, CTF, KOTH, Regicide, and Extraction.

The power weapons I've placed are 2 Sniper Rifles for each team and a neutral rocket launcher at the map center.

Other power weapons will spawn via random drop. These weapons will either be Stick Det, Needler, or Scattershot.

*Special thanks to CrimsonVolver and DaMeekie for some insight and tips they gave.


- Replaced the window coliseums that were being used as walls with wall coliseums.

- Replaced most wall coliseums with Rock 5 pieces

- Removed the trait zone that served as invisible ceiling because it wasn't working well with some parts of the map. Compensated by placing killzones at the roofs of the buildings.

- Raised Cyan and Orange building because players were hitting their heads in the ceilings. (Thanks for pointing this out, DaMeekie and Crimson.)

- Removed the out-of-place, large walkway and replaced it with gun turrets that still serve as good Los breakers and cover. It looks better too.

- Took out one of the ghosts. There is now only one ghost located near red base that doesn't spawn at the start of the match.

- Gave yellow building multiple entrances. There are now 4 ways to get to yellow.

-Other aesthetic changes.


- Increased Sniper Rifle and Rocket Launcher spawn times. Snipers now spawn every 4 minutes and Rockets spawns every 5 minutes and 30 seconds.
- Removed Ghost. It was a pain in the ass to drive in this map.
- Removed red's mancannon to yellow.
- Other aesthetic changes.


« Last Edit: June 08, 2013, 11:03:09 AM by Zandril »
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