Spartan I Project
  • November 20, 2018, 08:38:02 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search

News:

K to the I to the A Zombitch!


Welcome to SIP!

Thank you for visiting The Spartan I Project! We want to welcome you to our group and invite you to join our friendly community.


You will need to register before participating on our community forum. This process is free, simple, and only requires a minimal amount of information. Once you do, you will be able to:

  • Post in discussion threads and create new topics
  • Request help from our experienced achievement teams
  • Play games with other community members and make new friends
  • And more!
To learn more about what SIP is about and what we have to offer, click here. To register an account and post on our forums, click here.

Pages: [1]

Author Topic: Black Ops II Zombies: Achievement Guides  (Read 2613 times)

TangoDown

  • ScubnBubbles3
  • Captain
  • ****
  • Offline Offline
  • The beatings will continue until morale improves!
    • TangoDown385
  • Awards: 9
Black Ops II Zombies: Achievement Guides
« on: July 04, 2013, 03:36:22 AM »

Bro, do I even hoist?!

Achievement Guides below
« Last Edit: April 13, 2014, 07:21:14 PM by FLiP DADDY 69 »
Logged

TangoDown

  • ScubnBubbles3
  • Captain
  • ****
  • Offline Offline
  • The beatings will continue until morale improves!
    • TangoDown385
  • Awards: 9
Re: Buried Bleep Bloop Guide
« Reply #1 on: July 05, 2013, 07:48:37 PM »

Buried:

The More You Know........

So, first things first:

-The bank is back in this map along with the fridge (or more appropriately, the weapon locker). Yes, they are connected to other maps. The bank is accessed through a hole in its 2nd story. Best way there is through the 2nd floor of the General Store. The fridge is in the General Store itself.

-The "wall guns" are customizable, well, most of them. The SVU-AS, AN-94, PDW, GalvaKnuckles, Remington 870, and AK-74u can be switched around in certain locations. When you see the filled in chalk gun you are able to pick it up and place it anywhere you see a "?" on the wall. Every time you draw it, you get 1000 points. The last one gives you 2000.

-Buildables are back. The Trample Steam and Turbine are back in action along with the new Head Chopper and Subsurface Resonator. In the town you will find the general store. All of the pieces for the 4 buildables are there and always spawn in the same spots. The work benches are in the top floor of the second house (next to the initial box spawn), saloon, courthouse, and church.

-The witches house has witches in it, duh. But she comes and takes you money. Every time she touches you, say goodbye to 2000 points. However, run through her house and stop before you get to the maze. Kill any that come after you. The last one drops a free perk. You can repeat this every few rounds. You can be sure if the ghost is in the window.

-There is a new 5th character for this map, Huckleberry. Or whatever the hell you want to call him. His deal is that he locks himself in the jail cell. The only thing he is afraid of is being exploded, knifed, or shot. So don't do that. Serioulsy, it is not funny, Luke. He is there to help you. Now......he does some royally cool stuff:
  • Give him booze and he spins around 180 degrees and runs until he hits something. If he runs into certain things, he'll break them. Cool right? sounds like an achievement...... You also make money for doing this. The farther he has to run, the more he makes.
  • Give him candy and he'll go around kicking and smashing zombies.
  • Give him candy near a buidable table, he will go get the parts and randomly build one.
  • Give him candy near an empty mystery box spawn, he will go get the mystery box and bring it there.
  • Give him candy near a crawler, he'll pick it up and carry it around,

-Perma-Perks are back too.
« Last Edit: April 13, 2014, 06:51:17 PM by FLiP DADDY 69 »
Logged

TangoDown

  • ScubnBubbles3
  • Captain
  • ****
  • Offline Offline
  • The beatings will continue until morale improves!
    • TangoDown385
  • Awards: 9
Re: Buried Bleep Bloop Guide
« Reply #2 on: July 10, 2013, 07:22:12 PM »

Buried:

FSIRT Against the Wall   20gs
In Buried, purchase the LSAT off the wall and Pack-a-Punch it.

In the initial spawn area, you will find a short staircase that is busted. You need to run, jump, and climb (smashing 'A'). Once up there, turn run, and buy the LSAT off of the wall for 2000 points. You have about one second, once on, until the thing your on falls down. It's really not as hard as it sounds. Before you try it, make sure you get the 2000 points. Remember to knife for kills to get max points. Get the gun, the PaP it. In case you haven't found it, the PaP machine is behind the witches house on the other side of the maze.


Mazed and Confused   35gs
In Buried, survive an entire round within the maze on round 20 or higher.

Pretty self-explanatory. Make sure that you are in the maze when the previous round ends. You have to spend the WHOLE round there.


Revisionist Historian   10gs
In Buried, rewrite history.

Get the Time Bomb out of the mystery box. Press down on the d-pad to equip, throw with left trigger, activate with right trigger. This item will replace/ be replaced by the Monkey Bombs.


Candygram   10gs
In Buried, make a candy delivery.

Release Huckleberry out of the jail and get a bowl of candy from the candy shop/power building. Give him the candy. This act has many practical uses, but none are necessarily to get the achievement.
« Last Edit: April 13, 2014, 06:51:42 PM by FLiP DADDY 69 »
Logged

Trysten

  • Moderator
  • *****
  • Offline Offline
  • Always have faith in your own abilities.
    • Trysten500
    • Trysten500
    • Trysten500
    • Bungie.net Profile
  • Awards: 10
Black Ops II Achievement guides
« Reply #3 on: July 17, 2013, 03:34:42 AM »

Mob of the Dead:

No One Escapes Alive: Achievement Guide

This achievement requires you to escape Alcatraz Island on a home made airplane developed by the Weasel. The 5 parts to the airplane are located around the island.

Step 1
Firstly you need to grab the wardens key. It will be in one of two spots. Hanging from a chain either next to the cafeteria door or next to the wardens office door. There will be an afterlife portal that you have to run and jump into while in the afterlife and shock a rectangle generator to lower the key.

The first part, the uniforms, is located in the laundry room. The staircase leading to the laundry room is right next to the entrance to the cafeteria. To open it you need to go into the afterlife and go through the portal next to the mp5 and follow the pathway until you reach the electrical circuit. Shock it to open the cage door that leads to the laundry room.
After heading down the staircase head straight until you find a washing machine sealed in a caged room, open the cage door. Now go into the afterlife and shock the electrical circuit across from the washing machine to activate it.
This will seal you in the laundry room until the washing machines cycle is finished and will spawn about a round worth of zombies to attack you while you wait. After the machine dings and its door opens you can grab the clothes.

Step 2
The second part, a propane tank, is located on the docks in a small double caged section. There are two ways to obtain it. You can either go into the afterlife using the electrical panel next to juggernog and running down to the cage then jumping and shocking the electrical circuit to open the second cage door. Afterwards open the first locked cage door with the wardens key.
The other way requires two people. Open the first cage door with the wardens key and enter the afterlife. Then have someone enter the caged area with you. Now shock the electrical circuit (you will both be locked in the caged area) and have your buddy grab the gas tank. Have him exit the second cage, now shock the circuit again then revive yourself.

Step 3
Next you will unlock the area for the fourth part. Go through the door on the docks opposite of the water on the lower level of the docks. Now go into the afterlife, find and shock the three active generators in the area two are randomly located in that room and the third is through an afterlife portal which is also in the room. You have now unlocked the 4th part located in the wardens office.

Step 4
The third part, a rope, is located in the spiral staircase. At the bottom of the staircase you need to unlock the number code panel. You will have to go into the afterlife for this part. At the top of the staircase is fuse box on the wall. Basically, you are going to have to head down the staircase and remember the three numbers you'll see on the scrap metal as you go down keeping them in the same order you saw them in. At the bottom of the staircase is a number code panel that you will have to input the code into by shocking each of the three buttons. For example, if the first piece had a “4” wrote on it, the second a “5” and the third a “1” you will shock the first button's meter 4 times, the second's 5 times and the third's 1 time. The number should read “451” and then change to a lower number and start ticking down to “000”. You will have until then to retrieve the plane part.

You’re going to want to revive yourself, get back down to the number panel, down the two sets of stairs and it’ll be through the doorway to the left. You will have to hold “X” to open the cage and then it’s yours.

Step 5
Now for the fourth part, an engine, that you unlocked earlier. It is located in the wardens office in a caged room. In order to get into the wardens office you have to do the same process that you did to open the laundry room. The circuit is located above the wardens office door. Once in the office the engine part is located at the end of the room on your right.

Step 6
Finally for the fifth and final part, the control valve, which is located in the infirmary underneath the roof. The pathway to the roof is behind the electric cherry perk machine. The control valve is next to the hellhound spawn spot next to the doorway.

Step 7
Now to open the roof and put the airplane together and get out of there. In order to open the door blocking your access to the roof you need to go into the afterlife using the fuse box near where the control valve is then turn around and start walking as if you were going to head back downstairs. Take the right side pathway. In that pathway will be an afterlife portal on your right, you have to jump to climb up to the roof. After you get up there head straight ahead and shock the electrical circuit next to the door to open it.

Revive yourself and begin piecing together the airplane at the beginning of the runway. After all five pieces have been attached hold "X" to begin your flight and pop that achievement.
« Last Edit: April 13, 2014, 06:41:35 PM by FLiP DADDY 69 »
Logged

Trysten

  • Moderator
  • *****
  • Offline Offline
  • Always have faith in your own abilities.
    • Trysten500
    • Trysten500
    • Trysten500
    • Bungie.net Profile
  • Awards: 10
Re: Call of Duty: Black Ops II: Mob of the Dead: Achievement Guide
« Reply #4 on: July 17, 2013, 03:41:25 AM »

Mob of the Dead:

GG Bridge

This one is actually pretty simple as long as you have one person who knows how to run circles (trains if you will) very well on round 15 or higher.
Leave a few zombies on round 14 and make sure everybody is set to go. Then take the plane and kill the last few zombies after you get to the bridge, they will respawn there. Pack-a-Punch if you need to as fast a possible, The runner will need the Vitriolic Withering and everybody else will need to stay in the back right corner of the bridge (opposite side of the electric chairs) and give covering fire to the runner but don't move unless you have to. And make your priority to kill any crawlers that may interupt the runners path.

It's as simple as that. As long as you have a good runner and you stay out of his way and away from the zombies for the entire round, your achievement will pop right after the next round starts. I suggest running like hell after that, chances are two or more Security guards will show up afterwards.
« Last Edit: April 13, 2014, 06:41:48 PM by FLiP DADDY 69 »
Logged

Trysten

  • Moderator
  • *****
  • Offline Offline
  • Always have faith in your own abilities.
    • Trysten500
    • Trysten500
    • Trysten500
    • Bungie.net Profile
  • Awards: 10
Re: Call of Duty: Black Ops II: Mob of the Dead: Achievement Guide
« Reply #5 on: July 17, 2013, 03:42:03 AM »

Mob of the Dead:

Full Lockdown

For this one your going to have to build and open everything. Start by building points and buying doors. Be sure to get the plane parts, zombie shield parts, and acidgat parts. I suggest using the tables on the docks and in the cafeteria for the acidgat and the shield. Build the plane.
You need to power up all the perk machines.  Now keep playing till Brutus shows up. When he does, don't kill him. Finish off all but a few zombies. Now lead Brutus to each of the perk machines and be sure he smashes the box if you see it, Start with Electric cherry, then you should use the citadel tunnels to lead him to Double tap, Juggernog, and the table under juggernog.
Then lead him back up to the wardens office for Speed Cola. Go to the cafeteria for that table. And lastly up into the infirmary for Deadshot Daiquiri and the Airplane. Pop will go teh cheevo.
« Last Edit: April 13, 2014, 06:42:03 PM by FLiP DADDY 69 »
Logged

Trysten

  • Moderator
  • *****
  • Offline Offline
  • Always have faith in your own abilities.
    • Trysten500
    • Trysten500
    • Trysten500
    • Bungie.net Profile
  • Awards: 10
Re: Call of Duty: Black Ops II: Mob of the Dead: Achievement Guide
« Reply #6 on: July 19, 2013, 05:39:47 AM »

Mob of the Dead:

Trapped in Time

To achieve this one you need to activate and upgrade the 3 traps in the map before round 10. There is only one you can upgrade. First activate the acid trap in the cafeteria.
Next use the spinning blades in the wardens office.
Lastly you need to use and upgrade the sniper tower trap on the boat docks. In order to upgrade it you need to activate it then go into the afterlife and shock the electrical circuit right above the traps switch.
Now here come the rockets and the achievement.
« Last Edit: April 13, 2014, 06:42:40 PM by FLiP DADDY 69 »
Logged

Enigmas Shadow

  • GT: ThorsBaldEagle
  • Moderator
  • *****
  • Offline Offline
  • Lurker Level: Ninja
    • ThorsBaldEagle
    • ThorsBaldEagle
  • Awards: 13
Re: Buried Bleep Bloop Guide
« Reply #7 on: August 08, 2013, 05:17:47 AM »

Buried:

Ectoplasmic Residue - In Buried, acquire a perk for free.   

For this you need to go through the house that belongs to The Woman In Black (aka Agnes), as soon as you enter the house you will be attacked by this floating ethereal lady. While in the house she infinitely respawns so your best bet is to get out as soon as. Make sure you have a semi decent gun at hand, every time she comes into contact with you, you will lose up to 2000 points (if you have no points you will take health damage). She is fast and most of the time you won't know you've been hit. Run, don't look back and keep moving!
Enter the house and go over the debris on the right side (by the chandelier), up the central staircase and head left, wait for the secret bookcase to move aside. Head into this passage and take the exit, at the far end on the right side is another corridor - at this end of this take the left and fall out the window. If no zombies start to spawn check from where you've just come and kill the last of the ladies (beware the right side of the conservatory as she can come from there too) - congrats you now have a free random perk.
This can be done every other round.

 
I'm Your Huckleberry - In Buried, access all areas with the help of your new friend in one game.   

This requires you to release Sloth from his cell and have him break all the debris by feeding him booze. From the spawn area make your way down to where the first mystery box is (always same location). From there head up the stairs to the left, jump across to the next building, turn right and drop down the hole in the floor. You should now be in the sheriff's jail area, grab the green key on the wall by the cell door and open up. Grab the booze (jar of moonshine) from the table behind him - now the fun part. To get Sloth to break what you want, get close to the barrier of choice and feed him the booze (hold X next to him) - make sure his back is at the barrier and you are facing it.
Note – the booze spawns in the saloon and the jail cell, if you cannot find one in either you can purchase one from the register at the bar for 1000 points.
- Breaking out of jail.
- Access to Juggernog
- Alley next to the gunsmith
- Entrance to church
- Entrance to Agnes' house.
- Front door of Anges' house
- Water fountain in front of Agnes' house/church
- Gun smiths (chalk outline building)
 
Death From Below - In Buried, drop the beat on 10 zombies in one game.

This is a 2 stage achievement.  First you need to build the “boom box” at one of the buildable benches, and second you need to build a turbine (remember those? ;)). Luckily in Buried, all the buildable parts are always in the same location – this is the general store which can be found on the right hand side of the street of the initial mystery box and next door to the bank. You need 3 parts to build each item, for the boom box you need the roulette table, a board with gold hinges on & brown disc looking thing. . The four bench locations are –
-   Upstairs to the left of the mystery box
-   Inside the courthouse on the left side
-   Inside the church on the left side
-   Inside the saloon on the left side.
Once you’ve built both (or probably all) find a good location to hold up. A good place so far is inside the church at the back, place the new “chop-chop” on one window, a trample steam at the other , now place the boom box between the broken pews facing the front door, keep hold of the turbine and place it as zombies approach the pews.
You do not need to kill 10 at once, this accumulative, but the closer the zombie, the more damage it does.
 

Awaken the Gazebo - In Buried, Pack-a-Punch a weapon during round 1 with no one using the bank or Weapon Locker.

Notes to come.

When the Revolution Comes    - In Buried, return to processing.

To get back to the spawn area you must break the fountain outside the church/Agnes’ house by getting Sloth to break it with a booze run. Next you must break the fountain in the centre of the maze, if you do it the other way around there will be no teleporter and YOU WILL DIE. You will know if you’ve done it right as there is a swirling whirlpool in the hole, simply jump in and bleep bloop.
« Last Edit: April 13, 2014, 06:52:41 PM by FLiP DADDY 69 »
Logged

FLiP DADDY 69

  • Captain
  • ****
  • Offline Offline
  • Surviving the apocalypse since Nacht der Untoten
    • FLiP DADDY 69
    • FLiP DADDY 69
    • Bungie.net Profile
  • Awards: 5
Black Ops II Zombies: Die Rise Info and Achievement guide
« Reply #8 on: April 13, 2014, 05:24:08 PM »

Die Rise:

Things to know about Die Rise:
•   There are lots of ledges to fall off of. Time your sprint so you don’t stop sprinting right before the jump. You will miss and you will die. And lose everything. It is not fun.
•   Wall guns are your best friend. Keep at least one.
•   Pack-a-Punch (PaP), Jug, Double tap (DT), and Mule Kick(MK) are in different elevators every time you start a new play of the map. They do however, stay in the elevators on the main building. Speed Cola (SC) and Who’s Who (WW) are in the second building, but can switch between two of the three elevators in that building. The only Perk machine that is always the same is Quick Revive (QR), located closest to the Trample Steam build table.
•   Build the Trample Steam early.
•   This is the ONLY map on BO2 where you can get free perks and have more than 4. It’s the only map in Zombies that gives you a max ammo and an extra $2000, along with the free perk. They are easy to acquire.
•   The Power building has 4 floors in which you can play in. The Trample Steam building has 3 floors you can play in. The Buddha room building has 4 floors you can play in.
•   The best hold out spots are on the roof, at the top of the slide to box spawn, in the first box spawn room, and in the Buddha room. Zombie trains are best ran on the roof and in Buddha room.
•   Call outs: Spawn, power floor, double elevators, green halls/Sliquifier room, MP5 floor/sewing room, roof, dead mans corner, Trample Steam room, top floor outside spawn, PDW room, SVU room, peach halls/peach room, 1st box spawn, box slide, hole in floor room, galva knuckles/slides, AN-94 room, and Buddha room

Free Perk, max ammo, and free $2000 guide: Kill all the electric minions in the round without firing a single shot or, if you do shoot, you must have 100% accuracy. Claymores do not count and can be used, grenades can be used (I think they have to hurt a minion a little though).
The electric minions first wave is between round 5-7, second wave is between 9-11, third wave is between 15-17 (by this time everyone should have every perk in the game if you have not gone down), fourth wave is at 20 or 21. It’s about every 5 rounds thereafter. The absolute best way to get this done is to build the trample steam before round 5. The safest route is to first grab all parts in the spawn room. Then go straight to power, turn it on, everyone go to the roof, jump across to the second building, wait for the Quick Revive elevator to come down, take it to the top level, grab the remaining parts, go back to the room with the table, and build away. Stay in the Trample Steam room until the end of the minion round. It is the best place to hold out against the minions without risking having to fire a shot. At the beginning of round 5 (or 6 or 7 if the minions did not come sooner) everyone get their Trample Steams out and go to the nook located to the right of the QR elevator.
If possible, stagger your Trample Steams. Person closest to the elevator wall; touch the corner of your Trample Steam to the corner of the elevator wall. Next person set theirs half way back from the first person, and so on. Now, just wait for the minions to come at you bro, yolo. The Trample Steams will do 95% of the work for you. Do not shoot if they happen to make it over, everyone just knife like crazy.
There you go, easy peasy, and if you grabbed the PDW off the wall, you should have enough points by round 6 to get Galva Knuckles or whatever perks you choose to buy.

Achievement: Facing the Dragon - Face the dragon head on, before the end of round two.
This one is as easy as they come. At round 1, everyone get in the elevator, go to the power room, open the door, turn on power, get in one of the elevators, and go to the roof. All you must do then is walk up the ramp that leads to head of the dragon, turn around and look at it. You may have to ADS at it, you may have to take a shot at it, shoot, try blowing a kiss even. If you did this before the end of round 2, the achievement should pop.

Achievement: VertigonerFling 10 zombies with your Trample Steam.
Another easy one. Simply build the Trample Steam and lay it in a path the Zombies walk or set it in front of a window. Be patient and the achievement will pop.

Work in Progress....To be continued.
« Last Edit: April 13, 2014, 06:43:02 PM by FLiP DADDY 69 »
Logged
Pages: [1]
 


Page created in 0.134 seconds with 31 queries.