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Author Topic: Dark Souls III Patch Notes 1.04  (Read 565 times)

MrSerrano1105

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Dark Souls III Patch Notes 1.04
« on: April 18, 2016, 07:25:07 PM »



For those of you who play Dark Souls III you might want to read this. Bandai Namco has announced that an update will drop later today for all platforms.
 It’s also not stated if this Dark Souls III patch will offer any relief for the PC players experiencing crashing issues. There are workarounds available, but a fix does not yet appear to have been pushed out.

This update will fix the performance of the Greatsword and other bugs are fixed as well, though they were not specified. The ones that are listed I will put at the bottom:

Dark Souls 3 1.04 Patch Notes:

-Performance adjustment for “Greatsword”
-Battle performance adjustment for “Dancer’s Enchanted Sword,” “Winged Knight Twinaxes”
-Performance adjustment for “Soul’s Greatsword,” and “Farron Flashsword”
-Fix for issue where multiple items become impossible to use at “Road of Sacrifices,” “Farron Keep,” “Cathedral of the Deep,” after clearing the game.
-General balance adjustments and bug fixes


Release Schedule:


-PS4 – April 18 at 7 PM PST / 10 PM EST
-Xbox One – April 18 between 5-8pm PST / 8-11 PM EST
-PC (listed as 1.03.1) – April 18 at 2 AM PST / 5 AM EST

Read the full story

« Last Edit: April 18, 2016, 07:25:35 PM by Stig Assassin »
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RK667

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Re: Dark Souls III Patch Notes 1.04
« Reply #1 on: May 20, 2016, 08:32:40 PM »

Finally getting hang of the game after 100 deaths to the first boss and steam rolled past the other 2. This game is addicting .ripsouls.
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MrSerrano1105

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Re: Dark Souls III Patch Notes 1.04
« Reply #2 on: October 19, 2016, 08:52:29 PM »

UPDATE: Dark Souls III Patch Notes Patch Notes 1.08

The patch will be released on Friday, October 21 and addresses the perplexing nature of the poise stat. Here are the notes in full if you want to see them for yourself:

• Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
• Improved regular attack animations of hammer category weapons.
• Improved regular attack animations of greatsword category weapons.
• Improved regular attack animations of axe category weapons.
• Improved regular attack animations of fist category weapons.
• Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
• Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
• Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
• Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
• Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
• Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
• Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
• Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
• Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
• Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
• The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
• Improved the "Darkdrift" weapon skill animation for Darkdrift.
• Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
• Increased effectiveness of the sorcery "Pestilent Mercury".
• Improved the cast animation of miracle "Lifehunt Scythe".
• Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
• Increased durability damage buildup of the pyromancy "Acid Surge".
• Increased duration of the "Warcry" weapon skill.
• Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
• Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
• Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
• Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
• Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
• Fixed a bug where female characters were subject to counter damage during certain movement animations.
• Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
• Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
• Fixed a bug where Hornet Ring was not working for claw category weapons.
• Fixed a bug where dash attacks could not be performed using Farron Greatsword.
• Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
• Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
• Addressed other game balance issues and fixed other flaws

Source: GameInformer



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