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Author Topic: Call of Duty: Infinite Warfare Patch - Version 1.07  (Read 838 times)


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Call of Duty: Infinite Warfare Patch - Version 1.07
« on: January 16, 2017, 12:33:24 PM »

Infinity Ward has released a new patch in the last few days for Call of Duty: Infinite Warfare on all platforms. Version 1.07 includes numerous tweaks and fixes across multiple game modes. Check below to see what bugs and etc have been fixed:

General Fixes
• Fix for Cryo Mines not functioning properly
• Fix for some Killstreaks not damaging enemy players
• Slight increase in Black Hole radius
• Added the map Grounded back into rotation
• Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in
• Players receive assists if the enemy the Seeker Grenade is tracking is killed
• Increases to Micro Turret health, ammunition, and fire rate
• Infected: If a player waits to spawn in to avoid being the first Infected, they’ll be forced to Infected
• Infected: Fixed an issue where the first Infected wasn’t getting the proper score or XP for the first kill
• Infected: Kills/Deaths are no longer stored after a match so KD is not affected
• Infected: Boost jump recharge is now slower
• Gun Game: Increased the throw distance for the Bio Spike
• Gun Game: Kills/Deaths are no longer stored after a match so KD is not affected
• Fixed an issue where the player couldn’t capture the next Hardpoint if they are in a Scorestreak
• Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state
• Howitzer headshots were not counting towards camo unlocks. This has been fixed
• Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn • Killcams now show Traits, Tacticals, and Lethals
• Reduced recoil of the R3K when zoomed in using the VMC
• Slight increase to Quick Draw speed with snipers
• OSA Launcher: Updated inner and outer damage, and damage radius to reduce lethality in Tactical TDM
• Howitzer: slight adjustment to increase lethal radius and overall radius. Increase projectile speed and reduced projectile up velocity to help with targeting
• Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 showing as an attachment in the weapon name
• SMGs: Increased hip aim assist range to 800 inches. Increased ADS aim assist range to 1400 inches
• FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inches
• MacTav-45: Increased ADS aim assist range to 1500 inches
• Shotguns: Increased hip and ADS aim assist ranges to 600 inches matching the max damage range
• Fix for an exploit where using the Killstreak map could be used every round as a free UAV
• Fix for the “A” bombsite on Retaliation that would cause a player to unintentionally move when next to the bombsite
• Fix for the “Out of Bounds” that would trigger when near the theater and bowling alley on Throwback
• Updated the start spawn for Precinct Hardpoint and Uplink
• 15 spots on Rooftop near Drop Pods and Construction have been fixed in Precinct
• Scorch “B” bombsite moved to the back of the drill (from attacker side)
• Fix for the Mad Hax taunt in the Winners Circle
• Allow players to change classes up with 5 seconds after prematch is completed
• Fix for the Diamond, Solar, Slime, and Black Sky camos glowing when using the Type-2 akimbo in the left hand
• Fix for various camos not applying correctly to the Epic Karma-45
• Audio adjustments for louder impact sounds when being shot
• Fix for an issue in MP split screen where one of the two players will load into the match without their Perks being shown
• Fix for friendly players not appearing on the minimap when manually controlling the R-C8
• Added a popup for the daily login bonus if you’re signed in while the bonus is given and also adding a sound when the daily login Message of the Day is displayed
• Private/custom matches are now “invite only”
• Fixed an issue where disabling the Team Assignment option would still require the player to select a team in a custom game
• Fixed an issue where rewards for ranking up a Mission Team in MP were appearing as a blank card in the After Action Report
• When being killed by a De-Atomizer strike, players would see a blank icon in the killcam where they should see the last weapon they were killed by. This has been fixed.
• Fixed an issue where a user would complete a challenge in the Victories Challenge section, but the XP for the challenge wouldn’t be shown in the XP Earned in the After Action Report
• Fixed a bug where the High Score challenge wasn’t working properly
• Allow for the loadout menu to scroll to the top when reaching the bottom of the menu
• Adding popup when trying to equip a streak when all streaks are already full
• Fixed a bug where the Steel Dragon would penetrate a player using Bull Charge
• When using the Scarab, friendly names were not appearing. This has been fixed
• Fixed for a bug where the player in first place would appear cloaked in the Winners Circle
• Fixed a bug where in MP splitscreen, the health bar of the second player wouldn’t decrease during a killcam. This has been resolved
• Fixed an issue where the stats of your last match were always followed by a 0 in the Performance tab. This has been fixed to remove the 0.
• Audio adjustment for audio playing late during a cutscene during the Dark Quarry mission in SP
• Various map exploit fixes
• Adjustments to some bomb pickup locations so players don’t have to circle back
• Fix for the Type-2 Butcher akimbo shotgun mode where the energy projectiles were reflecting
• Fixed the collision with the clock face and bowling entrance corners for the Uplink drone on Throwback

• Fix for an error when attempting to change team colors, name, and icon
• Removed Payload delay at the start of a round
• Active Camo duration has been reduced from 10s to 5s
• Reactive Armor duration has been reduced from 9s to 6s
• Bull Charge duration has been reduced from 6.5s to 5s
• Reactive Armor value slightly lowered
• Rewind: Only Rewinds a portion of the player’s health. Still rewinds full ammo
• Overdrive: No longer restores player health on activation
• Holding the Uplink drone or planting/defusing in CWL rulesets no longer drain your Payload faster as the base duration times have been adjusted
• Removed Killstreak spawn protection
• Moved objective status to top of the screen
• Fixed an issue where killstreak iconography would overlap with UI
• Size adjustments to minimap
• Added the ability for the caster to back out of a CWL draft in-progress
• Added the boost meter to the in-game HUD when casting
• Increased character limit for Team Identity to 12
• Allow for the host to not be set as a caster

Zombies In Spaceland
• Various bug fixes
• Select Epic weapons that weren’t working properly in Pack-A-Punch have been fixed

• Fix for players being able to receive text communications from another player that has been blocked
• Fix for keyboard navigation being inverted while scrolling through the player list in public lobbies
• Various adjustments for mouse sensitivity
• Fixed a bug where a player would be unable to edit a primary and secondary weapon by using the mouse to click in Create a Class
• Various security and anticheat updates
• Fixed for a player not being able to dodge backwards using Rushdown while using a keyboard and mouse with default bindings

Xbox One/S
• Performance improvements while in splitscreen

Source: TrueAchievements

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Re: Call of Duty: Infinite Warfare Patch - Version 1.07
« Reply #1 on: January 28, 2017, 12:31:34 PM »

Well, there's a new patch to be played which adds new features like leaderboards. More features are coming in February, but to celebrate the occasion you're getting double XP all the way until February 3rd.
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