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Author Topic: Battlefield 1 Nivelle Nights Update  (Read 630 times)


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Battlefield 1 Nivelle Nights Update
« on: June 20, 2017, 04:03:42 PM »

The first night map in Battlefield 1, Nivelle Nights is now live alongside the June Update. The map finds the French army up against the Germans in muddy trench warfare. Nivelle Nights is out for Premium Pass players and They Shall Not Pass owners from today. If you do not have either, there’s always an opportunity via Premium Friends. Or, just wait for the Premium Trials incentive scheduled for August. Today’s June Update comes with the usual fixes and gameplay tweaks along with the promised Netcode changes.

Full patch notes are below:

DICE has added a new screen at the end of the match, highlighting the best squad in the game. Their data has shown that players playing as part of a platoon are generally playing better than others, so if you haven’t already done so, it is time to find a platoon. Earn your place in the spotlight with your platoon.

They also made some other changes and fixes. Here is the list of this month’s items:


• Fixed an issue where the player’s weapon got filtered audio when late-joining a game in multiplayer.

• Increased NO Killtrade distance from 10m to 20m based on community feedback.

• Corrected aiming controller settings for the Benet Mercie Optical when using 1.5x zoom. It was using iron sights settings, it will now use optical settings like the other zoom levels.

• Added blur around the Selbstlader 1906 Sniper’s scope when aiming.

• Added single fire mode to the Ribeyrolles to match the description which says it’s select fire.

• Ammo pouch speeds up grenade resupply if player stands close to it.

• Grenade (resupply) icon:

 – Now grayed out (lowered alpha) when out of ammo.

 – Doesn’t blink anymore when out of ammo.

 – Resupply progress now shown when close to ammo crate/pouch even when player already has 1 grenade and is resupplying a second grenade (smoke).

• Fixed an exploit which allowed AT Mines to be placed on vehicles.

• Fixed issue where flamethrower audio could get stuck if killed while firing. Get it? Firing. FIRE-ing.

• Fixed issue where player was able to fire weapon while being melee-killed.


• Fixed vehicle skin descriptions not showing up in the vehicle customization screen.

• Fixed low resolution texture on Chauchat rear iron sight.

• Fixed issue where wrong players would hear vehicle Bailout voice over.


• Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.

• Fixed issue where Conquest Control scoring event was being awarded in other game modes (Operations, Domination).

• Fixed an issue where outdoor reverbs were not fully faded in when transitioning from indoor to outdoor.

• Verdun Heights: Fixed a few out-of-bounds spawns in Operations.

• Verdun Heights: Adjusted the combat area and capture area for the flag in the last Operations sector to improve the balance.

• Verdun Heights: Higher likelihood for more weather variation.

• Verdun Heights: Adjusted HQ spawns for both teams for Conquest.

• Fixed an issue where shells of the BL9 artillery on Rupture in the Rush game mode would be blocked if fired after the attackers had advanced past the second sector.

• Fixed an issue where self repair would activate without input upon entering a driver seat after leaving that seat mid repair cycle.  All tank and plane parts are now fixed automatically upon the vehicle reaching full health. This prevents the confusing situation of having a healthy vehicle with broken parts.

• Implemented Frontlines on Amiens and Argonne Forest.

• Player HUD is now active during Pre-round.

• Added original lighting for Soissons to make the level brighter.


• Camera Filters and Depth of Field settings can now be used while in Player View mode. (1st person, 3rd person, and director cameras)

• Fixed issue where all squad information was not always sent to spectator.


• Added a tooltip on the death screen for when the player has a high latency to the server.

• Added a message about leading your shots when playing with a high latency to the server.

• Moved the latency indicator to not overlap with any other UI elements.


• Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.

• Fixed issue where game would stop at black loading screen when loading maps.


• Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.

Source: DICE

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