Gears of War 4 – Rise of the Horde

According to The Coalition “Rise of the Horde” is the biggest update in the history of Gears of War 4 and the best thing it’s free for everyone. I’m sure many players are looking forward to this update and Rise of the Horde will launch on June 6. Gamers who haven’t played Gears of War 4 you can try it for free beginning next week with a Game Trial! Check out the trailer below for the first footage of Avalanche and the new Skills in Rise of the Horde then read on all the info!

Horde is getting a massive shakeup with the arrival of Rise of the Horde, with 15 brand new Horde Skills (3 per Class) to collect, Level 6 skills, Loot Drops, tuning changes and new difficulty levels!

New Skills
Both the new and existing Skills can now be taken to Level 6, making them even stronger than ever before! The new 15 skills arriving in Rise of the Horde focus on providing new ways to specialize the way you play your Class.


Flow – Take reduced damage while repairing fortifications

Overclock – Increase the rate which Weapon Lockers replenish ammo

Salvage – Enemies killed by your sentries have a chance of dropping ammo magazines


Thick Skin – Take reduced damage from explosions

Berserker – While carrying a heavy weapon you deal more damage as your health gets lower

Last Stand – While carrying a heavy weapon you take less damage as your health gets lower


Dodge – Take reduced damage while roadie running

Speed Loader – Roadie running will reload your equipped weapon automatically with Active Reload rounds

Cloak – Being stationary and in cover for seconds will cloak you from enemies – leaving the cover or shooting will remove the cloak. Shoot enemies from Cloak for a small damage boost.


Steady Hand – Take less damage and have reduced camera shake (when being attacked) while aiming or scoping

Magic Bullet – Critical hits with precision rifles (Longshot, Markza, EMBAR) penetrate through enemies and increase the damage of the next shot

Called Shot – Targets you mark take increased damage from all sources


Siphon – Planted grenade kills cause enemies to drop more Power

Resupply – Regenerates one grenade every [X] seconds (up to starting loadout number)

Assault Rifle Accuracy – Assault Rifles become more accurate the longer they are fired while in cover

Boss Loot Drops And More
Take those new Skills out into the field and defeat Bosses in Horde Matchmaking for new rewards – each Boss Wave you defeat at Wave 30, 40 and 50 will drop a singular random Horde Skill. Harder difficulties increase the likelihood of a rare drop, so challenge yourself for the best chance at an awesome drop.

They also added a new UI feature that now shows how many Power drops – and how much they are worth – are left on the field. While this benefits the whole team, Scouts can now rest safely at the end of the round knowing they cleaned up every possible Power drop out going into the next Wave.

Even more exciting news to share for Xbox One and Windows 10 gamers who haven’t jumped into the Gears of War 4 experience yet. Beginning on June 9th and running until June 15th, The Coalition is offering a limited time trial version of Gears of War 4 to download for free!

This full game trial will offer 10 hours of free play in Gears of War 4, including the entire first Act of the Campaign plus full – yes, full! – access to the Horde and Versus experiences. That means you can try out Rise of the Horde on top of all the great content that exists in Gears of War 4 today! And, if you don’t complete the Trial during it’s availability period, you can still play to your 10 hour time limit anytime afterwards.

This is for new players you guys will be offered special bonuses to earn as you level up including guaranteed characters, weapon skins and new Horde Skills to try. Here’s a rundown of all the rewards on offer:

new players

Progression Rewards
Level 2: Trainee Pack (Contains 3 Cards – Horde Skills, Bounties or Weapon Skins)

Level 3: Trainee Pack

Level 4: Trainee Pack

Level 5: Trainee Pack

Level 7: Trainee Pack

Level 10: Second Wave COG Gear Pack containing a guaranteed character for Versus and Horde (UIR Male or Female) + Trainee Pack

Level 15: Second Wave Swarm Gear Pack: containing a guaranteed Swarm character for Versus and Horde (Onyx Gold Swarm Drone, Grenadier or Hunter) + Trainee Pack

Level 20: Trainee Pack

Level 25: Trainee Pack

Level 30: Trainee Pack

And, so you can put those Horde Skills to good use, Double Class XP will be turned on throughout June and 20% Bonus XP in Horde Matchmaking – the more you level your Class, the more Skills you can use on the battlefield!

Everything you earn in the Trial is yours forever – including achievements, Cards and Campaign progression. Mark your calendar and prepare to download the trial on Xbox One or Windows 10 – grab it while you can, it’s only available for download between June 9th and 15th!


new difficulties

With new and improved skills also comes tougher challenges. Prepare to take on the toughest fight in Gears of War history with the new Inconceivable difficulty level, coming to both Campaign and Horde.

In Horde, Inconceivable is a direct step up from Insane – you’ll be even weaker, and your enemies will be even stronger. Level up your skills to their new Level 6 peak and maximize the bonuses of your classes if you want to get through all 50 Waves of Inconceivable. Unlock Inconceivable Difficulty for Horde by beating 50 consecutive waves of Insane.

In Campaign, Inconceivable takes a more Survival based twist, giving you less health than Insane difficulty but also less health to your enemies. That’s because surviving on Inconceivable is all about effectiveness – weapons and crates drop significantly less ammunition, so you’ll have to make every shot count with whatever pickups you can find on the battlefield. Unlock Inconceivable Difficulty for Campaign by beating the Campaign on Insane.

In addition, Ironman Mode comes to both Horde and Campaign with Rise of the Horde. Ironman means one simple thing – don’t die. In Campaign, one death will restart your game back to square one. In Horde, no COG tags will be dropped when you die and one failed wave spells the end of your run to Wave 50. You can toggle Ironman on any difficulty that suits you, and there’s some achievements out there to chase for fans willing to take on the ultimate high risk challenge! Plus, exclusive to Horde, Ironman adds a 5% XP bonus for all XP earned and XP Bounties completed during the match.



20 new achievements are set to arrive with Rise of the Horde, offering an extra 500G total Gamerscore to collect in Gears of War 4!

Inconceivable!: Complete all Campaign Acts on Inconceivable Difficulty (20G)

Pumping Iron: Complete all Campaign Acts on Ironman (Hardcore, Insane, or Inconceivable Difficulty (50G)

Legends of Sera: Complete all Campaign Acts on Ironman in Co-op on Hardcore or higher difficulty (50G)

Six is the New Five: Upgrade a Skill Card to level 6 (10G)

Winning Hand: Upgrade 5 Skill Cards to level 6 (10G)

Classy!: Upgrade all Skill Cards for one Horde class to level 6 (50G)

Crafty: Crafted a Craft Only card (20G)

Scrap Happy: Destroy a card (5G)

New Horizons: Complete 50 consecutive waves of Horde in a squad on any Post Launch map (10G)

Around The World: Complete 50 consecutive waves of Horde in a squad on five Post Launch maps (50G)

Mind Blown: Complete 50 consecutive waves of Horde as Sniper on Inconceivable in a squad (any map) (25G)

A Scout Always Pays Their Debts: Complete 50 consecutive waves of Horde as Scout on Inconceivable in a squad (any map) (25G)

I’ve Got You In My Sights: Complete 50 consecutive waves of Horde as Soldier on Inconceivable in a squad (any map) (25G)

You. Shall Not. Pass!: Complete 50 consecutive waves of Horde as Engineer on Inconceivable in a squad (any map) (25G)

Nothing Is Over!: Complete 50 consecutive waves of Horde as Heavy on Inconceivable in a squad (any map) (25G)

Never Know What Hit ‘em: Complete 50 consecutive waves of Horde as Sniper on Ironman (Hardcore or higher) in a squad (any map) (20G)

You Win Or You Die: Complete 50 consecutive waves of Horde as Scout on Ironman (Hardcore or higher) in a squad (any map) (20G)

Tactical Necessity: Complete 50 consecutive waves of Horde as Soldier on Ironman (Hardcore or higher) in a squad (any map) (20G)

The Great Battle of our Time: Complete 50 consecutive waves of Horde as Engineer on Ironman (Hardcore or higher) in a squad (any map) (20G)

To Survive a War, You Gotta Become War: Complete 50 consecutive waves of Horde as Heavy on Ironman (Hardcore or higher) in a squad (any map) (20G)

This month brings the highly demanded return of Avalanche, along with the close quarters combat of Rust Lung!

The Gears of War 2 map you know and love is back. Set in a mountainside resort, this village sits below a mountain with an unstable build-up of snow at its peak. During the match, the snow avalanches onto the battlefield, killing anything in its path and changing the entire middle of the map. Prepare to fight for the Boomshot the moment the snow falls.


This returning map from Gears of War 3 brings an intense close-quarters flavor to this month’s map drop. Cover in the middle of the map can be dropped or raised with the press of a button – sneak around your opponents flank to give them a nasty surprise as their cover disappears from right in front of them!


Season Pass Holders can play both of these maps beginning June 6th in the Developer Playlist, with Double XP and 20% Bonus Credits. Everyone can play both of these maps beginning on June 13th when they arrive in Public Matchmaking.

Xbox One and Windows 10 unite! Crossplay is finally enabled and can begin to play together on June 6th, bringing Xbox and Windows players together in the battle to earn the highest rank possible.

For players who want to preserve the competitive spirit of console play, where all opponents run on similar hardware with similar equipment, we’ve added a Crossplay Toggle to enable Xbox One players to choose whether or not to match with players on Windows 10.

Gears of War has always been home to some of the most hardcore gamers out there, and Gears of War 4 has proved no different. More and more players have hit Re-Up 10 over the last few months, so we wanted to add even more for players to earn as they play Gears 4.

Today, The Coalition announced that wings the iconic symbols of the ultimate dedication to Gears of War – are making a comeback with Rise of the Horde!

Five new Wings levels await once you crest the initial 10 Re-Ups, with each Wings Level taking longer than the one before it. Exclusively for Wings 1-5, we’ve added a Black Gold Starting Weapon Skin set to collect as you rank up. If you reach the ultimate Wings 5, you’ll collect the Wings Custom Lancer – the only Custom Lancer skin in the game! We’ll be revealing the new Wings Re-Up Icons and Black Gold Custom Lancer in the coming days.

To celebrate the upcoming June Update, The Coalition is giving away more content as a thank you to there existing users!

second wave packs

Second Wave Packs
Login from today at 10am until June 8th 2017 at 10am PDT to instantly claim two free Second Wave Packs!

These Packs contain one COG and one Swarm Character from the following pool:

Second Wave COG Gear Pack: UIR Male or Female

Second Wave Swarm Gear Pack: Onyx Gold Swarm Drone, Onyx Gold Swarm Grenadier or Onyx Gold Swarm Hunter

If you’re away from your console or Windows 10 PC during this period, you can log in with your Gamertag to the Card Companion on to claim your Packs.

Season Pass Rewards
On June 6th, they will be adding more rewards for Season Pass Holders. Whether you’re already a member or you pick up the Season Pass after June 6th, you’ll also be granted the following:

Rise of the Horde Pack: An exclusive Season Pass reward featuring 5 of the new Horde Skills – 3 Epic and 2 Rares

Horde Expert Pack: Contains 10 Horde Skills and a bonus Horde Bounty, including a guaranteed Epic Horde Skill!

There’s even more reason to play this June with the debut of a brand new Versus Special Event: Golden Gun. This custom-built mode arms you with one bullet and a hip-fire only Boltok – land your bullet to instantly return it to the gun, otherwise prepare for the longest reload of your life. It’s the ultimate game of Gears chicken, and we can’t wait to see fans get hands on this month.


Gnasher Tuning Update
After running our Gnasher Tuning Test Week in May, based on your feedback, we’ve decided to proceed with implementing the Gib range changes. In addition, Rise of the Horde also introduces other behind the scenes mechanical changes that should also contribute to creating a more consistent Gnasher up close. Thanks to everyone who participated and provided their feedback!

Horde Balance Update
As part of our major update to Horde this month, we’ve spent some time analyzing the dynamics of Horde to deliver new Skills that provide more successful strategies for your Classes to use than ever before. In addition, we’re also beefing up players with the ability to take their Skills to the next level with Level 6 Skills.

With all these new options for players, we felt now was the time to address the manned turret centric nature of Horde that has become a staple of many-a-Horde-Base. Currently, setups rely too heavily on getting 2-4 Turrets to Level 4 as quickly as possible given the incredible bang for buck they give you comparative to other fortification options. We want Classes, Skills and variety to shine in Horde, and turrets were limiting that by being too effective for too little cost.

In this Update, we’re making high level Turrets a serious investment – both in initial cost and how much it costs to keep them filled with ammo. We also found the damage output of Level 3 and 4 Turrets was on the high side, so we’ve slightly reduced their base damage.

As always, you can use Skills to reduce these costs significantly or make the turrets more efficient with damage boosts. This should result in more varied base building, more opportunities for Class Skills to shine, and for the very best Horde teams to really stand out from the crowd.

o Reduced Level 3 and Level 4 Turret Damage by 12%
o Increased costs of Turrets above Level 1

• Level 2 Base Cost: 20000 (from 15000)
• Level 3 Base Cost: 40000 (from 25000)
• Level 4 Base Cost: 80000 (from 40000)

o Increased cost of Ammo Refill based on Turret Level

• Level 2: 25% cost increase
• Level 3: 75% cost increase
• Level 4: 100% cost increase

o Salvo Damage reduced by 12%
o Hammer of Dawn Strike Power Cost increased to 13000 (from 11000)

Update Notes
• Implemented Gnasher tuning changes tested in last month’s Test Week
• Behind the scenes improvements to the Gnasher to further improve consistency
• Updated all Zombie Characters to use standard character dialogue
• Zombie Characters will now only say “Braaaaaains!” when landing a headshot
• Fixed an issue that caused headshot character dialogue to fire more rarely than intended
• Majorly reduced ‘killstreak’ dialogue. Increased frequency of original character dialogue for 3 and 4 kills in a row.
• Resolved a rare issue where being removed from a Competitive Lobby for reasons outside player control could result in a matchmaking penalty
• Removed an exploit in Horde that allowed players to kill friendly team members
• Fixed issues with Security that could cause the lasers to be shown as permanently on
• Spectator: Added team colors to X-Ray vision in Spectator Mode
• Spectator: Reduced explosion screen-shake when spectating
• Windows 10: Resolved a bug where – in rare instances – single-shot projectiles could misfire at high framerates
• Windows 10: Further improvements to mGPU
• Miscellaneous fixes and improvements

Source: The Coalition

Discuss this story on the forum

Bookmark the permalink.

Comments are closed